Program Board
Maciej MiÄ
sik chair
Movie Games
Marcin Blacha story
CDProjekt Red
Kamil Braun art
Techland
Oscar Clark programming & design
Fundamentally Games, RocketLollyGames
Zofia Domaradzka audio
Atomic Wolf
Karol Duma art
Flying Wild Hog
Kate Edwards global design, production & release
Geogrify / SetJetters
Karol Gaida mobile/F2P, programming, unreal
TKoU / Samurais
Bartek Gajewski business, design, pr & marketing,
Game Operators
Tomasz Gop
Flying Wild Hog
Tomek Grochowiak design
MoaCube
Ćukasz Hacura biz & production
Anshar Studios
Konstanty Kalicki business, design
Thing Trunk
RadosĆaw Klasa design, storytelling
Sperasoft
Tobias Kopka conference program
Reboot, Ludicious
BĆaĆŒej Krakowiak bizdev & marketing
Ice Code Games
PaweĆ Laskowski design, QA & loc, storytelling
Vile Monarch
Marta Leydy-Odrzywolska art
Women in Games
Krzysztof Lipka audio
11 bit studios
Marcin Makaj business, design, game studies & serious games
VThe Moonwalls
Artur Maksara production
Intel
Maksymilian Michalski programming, unity, unreal
Rebel Wolves
MichaĆ Mochocki design, Game studies & serious games, storytelling
False Prophet
Krzysztof Muciak legal
CD Projekt Red
MichaĆ Nowak programming, unreal
BLANK
MichaĆ PÄkaĆa legal
Rymarz Zdort Maruta
Marcin PrzybyĆowicz audio
CDProjekt Red
Danuta Psuty design, storytelling
Bloober Team
Daniel Sadowski design, business
Rebel Wolves
Szymon Sirocki mobile/F2P, new tech, programming
Playtika
MichaĆ SĆapa programming, unreal
Flying Wild Hog
Martine Spaans mobile, f2p, casual
FGL
Kamila Spierewka mobile/F2P, PR & marketing
Afterburn
MichaĆ Stankiewicz Mobile/F2P, new tech, programming
Last Qubit
Kacper Szymczak design
Artificer
MichaĆ Szymerski design, mobile/F2P, Unity
Intermarum / JNT Games
PaweĆ Weder Mobile/F2P, PR & marketing, production
Madcore Games
Gracjana ZieliĆska art
MoaCube
Academic Board
Prof. Maciej Drozdowski chair
PoznaĆ University of Technology, Institute of Computer Science, Poland
Prof. Espen Aarseth
IT University of Copenhagen, Center for Computer Games Research, Denmark
Prof. Sylvius Lack
Games Academy Hochschule, Berlin, Germany
Prof. Ćœilvinas Lilas
Academy of Media Arts Cologne, Germany
Prof. Julian Togelius
IT University of Copenhagen, Center for Computer Games Research, Denmark
Dr MichaĆ Mochocki
Kazimierz Wielki University in Bydgoszcz, GAMEDEC: Game Studies & Design, Poland
How To Multiplayer Dev Summit Board
Johannes Ebner
Microsoft Xbox
Jane Skullman
Star Stable Entertainment
David Oneill
SuperNimbus Ltd
Chris Proctor
Bungie
Organizing committee
Jakub MarszaĆkowski chair
Institute of Computer Science,
PoznaĆ University of Technology
Indie Games Poland Foundation
Wojciech Becla
Madmind Studio
Mateusz Bukowian
Google Cloud
RadosĆaw GoĆÄbiewski
PoznaĆ Supercomputing and Networking Center
Tomasz HaĆderek
Vitruvio Foundation
Ćukasz JagodziĆski
Scopely/Digit Game Studios
Karolina Kowalewska
Ready Code,
Hanna MarszaĆkowska
Vitruvio Foundation
JÄdrzej MarszaĆkowski
SensoTransel
Olga Matej
Vitruvio Foundation
Marcin Michalski
Flying Wild Hog
Vlad Micu bizdev
Vitruvio Foundation
Thor Myrdal bizdev
Vitruvio Foundation
Martyna Neumann
Avalanche Studios Group
Piotr Piotrowski
Vitruvio Foundation
Robert PodgĂłrski
BlackMoon Design
Natalia Pych
Grajmerki.pl/Games Operators
Krzysztof Skoracki
Blindflug Studios
Jakub Wawrzyniak
TIDK
Grzegorz WÄ
troba
PixelAnt Games
Kacper ƻubryk
Vitruvio Foundation, WSB Merito PoznaĆ