See you in
Polish Game Industry
as seen on the Game Industry Conference
The Game Industry Conference takes place alongside the Poznan Game Arena, one of the most important and largest game expos in Europe. Over 79 300 visitors enjoy the show by testing games and hardware from more than 220 expositors.
The two events are the best place to meet most of the people from the Polish Game Industry. There are already more than 500 studios and 15 200 people working in games development in Poland. And if you include all the additional services, such as outsourcing, Q&A, localization, publishing and distribution, this number will surely double in its size.
The biggest careers expo in Europe
Best business meetings
GIC2024 will provide it with traditional Polish Hospitality: meeting tables, coffee, energy drinks, and most interesting people you could meet.
If you aim for on-site meeting system at the GIC you need to arm yourself with our Business Pass.
Teaching event with advanced talks
And it pays off: the GIC is seen as a major teaching event with talks of only the best quality.
CEEGA
Central & Eastern European Game Awards are run as a cooperation of 16 organizations from the region to recognize and promote the best video games yearly. The CEE region is a big and important yet often underseen part of the global gaming industry: it totals over 1000 game development studios, over 30000 people producing games and many interesting success stories.
With the CEEGA gala happening on GIC Saturday, the conference became a meeting place for the industry from the 16 countries of the region.
Featured speakers of GIC'24
Can you have your talk on GIC too? The Call for Speakers awaits you until the 13th of August!

Okabe Michiteru
General Manager at Capcom, producer of both Resident Evil: Operation Raccoon City and Resident Evil: Revelations 2.
Masatoshi Tokuoka
Game reviewer and games media journalist at 4gamer.net and scenario writer for “Sen-no-Kaizoku” at Sega.Ayaka Anyoji
Business Development Manager at QLOC, working on co-dev, remastering, porting, art, loc, and QA.
Ryoichi Hasegawa
Senior Localization Manager at 8-4 with 30+ years of experience in game localization. Worked on Crash Bandicoot, Rachet and Clank, League of Legends and more.
Radek Zaleski
Senior Partner at Netguru, oversees business development and consulting. Author of the Innovation Brief newsletter.
Max Salamonowicz
CTO at StoryWeaver. Working and building AI tools from 2004. Fundamental AI models builder, Long Narratives AI Model author.
Matt Subieta
Founder of Nagana.io, former creative director at Platige NYC, and film producer at the Museum of the Second World War in Gdańsk.
Borys Stokalski
AI activist & digital vet. Ex-ICT exec, now deep tech investor & mentor. Authored responsible AI framework for OECD/GPAI. Future spotter.
Eva Grillova
Game design consultant and mobile game designer, worked in Disney Mobile Games Studio, Wooga, Social Point, and more.
Anastasiya Vaniukevich
Lead Business Analyst at Tripledot Studios with almost ten years of experience in supporting tech teams with business insight.
Teut Weidemann
Consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games. Shipped 100+ titles in 30 years of career. Creative Director at Stratosphere Games.
Mariusz Gasiewski
Google veteran of 18 years, now working as CEE Mobile Gaming and Apps Lead. Expert in web analytics and marketing.
Alexander Brazie
Game Design Consultant & CoFounder of GameDesignSkills.com. Worked on Ori & The Will of the Wisps, League of Legends and World of Warcraft.
Oscar Clark
CEO at Fundamentally Games. Pioneer in mobile games since 1998. Worked for Sony Playstation, Unity, and spent many years consulting.
Daniel Ramotowski
Senior Game Designer at CCP Games, with nine years of experience in both Customer Support and as a Game Designer.
Timothee Engel
Founder of TheoTime Dev, a consultancy specializing in Multiplayer Strategy, Tech-Design and Production. ExPhoton Engine Technical Engineer.
Roza Szafranek
Founder & CEO at HR Hints and Culturivy® Institute . A leader and expert in organizational effectiveness at the intersection of market, business, and people.
Anna Kruszewska
Attorney-at law at Hasik Rheims and Partners. Worked on copyright dispute raised by A. Sapkowski over rights to his novel "Witcher".
Kacper Baryła
Legal Counsel at GOG.com. Worked as legal aid for game dev companies both in-house (Ten Square Games) and as a consultant.
Jari-Pekka Kaleva
Managing Director at the European game industry umbrella organization EGDF and Chief Policy Advisor at Neogames, the hub of the Finnish game industry.
Emilie Beauchamp
Associate Art Director at Warner Bros Games. Worked on the Batman Arkham series, Mortal Kombat 11, Gotham Knights and more.
Grzegorz Wątroba
Best Programming Talk of GIC21! Lead Software Engineer at PixelAnt Games with 13 years of experience in Bloober Team, One More Level, Fool's Theory, and more.
Juan Gomez
Associate Technical Director at Sperasoft, worked on Mortal Kombat Mobile and Injustice: Gods Among Us in Unreal Engine, Unity3D, and Snowdrop.
Konstantine Paradias
Freelance Principal Writer & Narrative Designer. Worked with Axolotl Games on Raft and Scrap Mechanic and Flintlock: The Siege of Dawn for A44 Games.
Tomasz Kosek
Senior Technology Programmer at Techland with over 17 years of experience as a C++ programmer. Worked on the Dying Light series and more.
Steacy McIlwham
Product Owner at Avalanche Studios and ex Product Manager at Paradox Interactive. Worked on Prison Architect, Crusader Kings, Europa Universalis and Hearts of Iron series.
Graham Mills
Associate Technical Director at Sumo Digital with 20+ years of background in the tech industry and a wealth of experience, having worked at all levels of leadership from Team Lead to Director.
Aleksander Kauch
Lead game programmer at 11 bit studios, working on Frostpunk, and previously on This War of Mine and Anomaly series.
David Santiago
Principal Technical Artist at Insomniac Games. Worked on Marvel's Spider-Man series, Ratchet & Clank series, Sunset Overdrive and more. Specializes in systems for the production pipeline.
Anna Oporska-Szybisz
Senior Level Designer with 8 years of experience, now at Bloober Team, working on Silent Hill 2 Remake. Worked in CI Games as a designer on the Sniper: Ghost Warrior series.
Marcin Undak
Lead Engine Programmer at Blizzard Entertainment's Diablo IV. Worked as Tech Lead on Google Stadia, and on programming positions at Unreal, at Ubisoft working on Watch Dogs series and more.
Maria Mazur
A CD Projekt Red alum with a career spanning from Quality Assurance on Thronebreaker - The Witcher Tales to Quest Designer on Cyberpunk 2077: Phantom Liberty and project Hadar.
André Berg Bragason
Lead VFX Artist at CCP Games with 17 years of experience in gamedev. Worked from tech art, through 3D and environment art, to VFX in EVE Online.
Sami Mylly
Senior Game Programmer at Fingersoft with over 25 years of gamedev experience as coder, designer, UX/UI developer of mobile games.
Guy Davidson
Ex-Head of Engineering Practice at Creative Assembly for 24 years, now Head of Engineering at a stealth startup. Member of C++ standard committee. Worked on many titles from Total War series.
Marilena Cassetta
Associate Producer at Crytek. Worked on Iron Harvest, and currently on Crysis 4. Has experience in Art Production, Feature Production, Scope Calculation, and Risk Assassment.GIC'24 Sponsors
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